République Episode 1 (Pt. 1 – These Eyes Don't Blink)

Game



Welcome to my Let’s Play of République, an episodic game where you try to help someone escape imprisonment by controlling the cameras and computer systems around her.

Official site:

You can buy République from many places including:

République is also available for iOS and Android.

Playlist for République:

For those unfamiliar with what I do, let me introduce the kind of videos I make. I usually take my time and absorb everything I can from the games I play. I also like to examine them; I’ll often talk about how the game is affecting me, what I think of it, what works, what doesn’t work, and game design. So my videos are typically a mixture of Let’s Play, criticism, and examination. I suppose you could say I’m an analytical let’s player. I’m no expert, but I love games and I view every game as a new piece of art waiting to be explored.

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11 thoughts on “République Episode 1 (Pt. 1 – These Eyes Don't Blink)

  1. She does have a phone which you are controlling everything with. That's almost certainly how you are telling her where to go.

  2. Nah this is more like the USSR.
    In the USSR, Anything foreign was ILLEGAL.
    Having anything foreign, for example even a book. Could get you sent to a gulag

  3. I just want to point out quickly that LifeLine tried to do that as well, but instead of just flicking switches, the player talks to the main character, with varying results efficiency.

  4. @31:13 The guy with The Big Shell Incident alias, referencing Metal Gear Solid 2:Son Of Liberty. also noticing David Hayters name in the opening credits, he voiced Solid/Naked Snake up to Peacewalker 🙂

  5. Was wondering when you'd get to playing this, such a cool game and Im so glad they ported it to PC and actually took care to make it look and play well.

  6. So one issue of the government's official propaganda-newspaper is worth 50 bucks on the black market? Nope, I'm not buying that one.

  7. I don't know why but I find this game pretty interesting. Is it because of the mechanics, unique style? No idea. Needless to say, glad you picked this one up, Marshall. 🙂

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