Light Cruiser (The N00Best Ship of All) – Subscriber Craft Review


Cheers, Brandon!
Link to the craft:

1. The Kirov (Captain_M53)
2. Asgard Battleship (Love Kullinger)
3. Thorny Devil (StickWhiskers)
4. GeoTech – OverWolf (Geodarian)
5. Dragon (Fire_Drake_84)
6. Reclaimer’s Gaze (ModdedTech)
7. Paladin Mk7 C (GiantSnake)
8. Damned Moskito (UnknowFrench)
9. SMS Constantia Battlecruiser (Heizmaster)
10. Roanapur (z02d2)
11. Velox Electricae (Prosparkour + BoomBoomShakeTheRoom)
12. NBKS-523_Jormungandr (Nobake)

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Intro Music: The Green Orbs – The Farmer In The Dell Instrumental

Outro Music: : Different Heaven: OMG:

Other music used:
Asher Fulero – Recollections
Doug Maxwell and Zac Zinger – Minyo San Kyoku
The 126ers – Traveller
Aaakash Gandhi – Shattered Paths
Nat Keefe with The Bow Ties – Angeline the Baker
Freedom Trail Studio – Kona Sun
Midnight North – Sunny Looks Good on You

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions – a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features:
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky’s the limit, you can equip your vehicle with – cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics – every block destroyed or added affects the vehicle’s functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community: ( with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components:
The customisable components in From the Depths allow a unique level of engineering customisation:
– Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
– Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
– Design custom AI by combing an AI mainframe with ‘AI cards’ slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
– Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
– Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.


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32 thoughts on “Light Cruiser (The N00Best Ship of All) – Subscriber Craft Review

  1. So you're telling me taking 2 Bulwarks, combining them (both in size and firepower), and coating the whole thing in 3 block thick metal armor is a BAD thing. Riiiiiight…

  2. This brings back memories. I still remember the first ship I ever made, back befor APS and CRAM even existed. It was mostly alloy, no armor was more than 1m, half of the ship was empty.

  3. I wish you still took submissions, I'm curious as to your reactions to my so called "Dakkaboat" which is well over 4 million in just cost of the guns

  4. I’ve got a challenge, maybe you could make the smallest, cheapest ship possible , made to be used in high numbers?

  5. Love your videos but the music is to loud. I can barley pay attention to you talking when all i can hear is the music.

  6. "look at the cost of this thing" may be a problem for the campaing, my advernure ship is at 1.2ish milions by now and ruling the seas

  7. I remember I once made something 10x worse, made entirely of metal, it had one really bad cram cannon on top of a couple of metal beams, with incredibly heavy shielding all over, a weak, inefficient engine, and on top of all that, it had the stability of a home-made rocket powered by crack

  8. honestly , this thing is better than my most recent and my most "advanced" ship i done. it definitly have better turret designs ( design , not placement) becouse my ship , that is around half of this monstrosity supose to have small aa gun , ended up having AA 88 mm 6 cannon monstrosity that taking half of deck space and is bigger than brigde. my hull look a bit better , but is empty inside and have literally no armour. apart from flak , it also haves 2 medium sized torpedo launchers that throws torpedo up and on the side , that with addition to circle enemy behevior torpedo itself 80% of time. it also have decent flare system and huge ass oversized not efficient engine , that i cant really use becouse of its stability. ship goes around 16 m/s with 4600 engine power and it tilling itself after few seconds of AA fire. it dont turn well and cant kill even maruder , simply becouse it sinks from its own torpedoes right after starting a battle. cost is 20000 resources , not well for torpedoes , AA and zero armour.

    beat me on that !

  9. I saw the Kingstead and I thought it was dangerous at all so my first ship was a huge battleship called the Kingskiller. Two large main guns that weren't terrible (a bit) but made so that a turret cap wasn't feasible, and that was basically it. The deck looked like an empty football field with 1 meter of metal everywhere.

  10. Seeing this opening clip made me yearn for a purpose-built capture vessel, designed, to lock on, drill, kill the ai, and launch you on top of it.

  11. I had to get upwards of 30 thousand blocks to build something that costed over 1m resources, and that was a ship loaded to the brim with missiles, a massive steam engine that generates almost 100 thousand excess energy (it generates 500 thousand), majority dual lined shields, a giant LAMS system, triple AI to command every feature such as its experimental laser anti air system, excessive repair spam (for emergencies) and a mass of missiles to overwhelm and murder everything that moves too erratically to get shot by the cannons/if they are destroyed, then again i have dual lined armor in everything but the roof in which case i have three meters.

    In the case of the Z42, i've witnessed it sink four pilferers, three prowlers and i believe a crossbones as that fleet's lead ship simultaneously because they simply couldn't follow after me and yet i had access to a whole assortment of varied and lethal long range equipment to simply maul that fleet to death, all that while sustaining no damage due to alot of strength 10 shields and the work of its LAMS system slaughtering them, however it has one problem and its that the LAMS defense mechanism fails to full its energy supply which is highly problematic

  12. you dont know how many things i learned here, i should take a look on my battleships to fix some problems

  13. I have trouble with shaping the fore and aft ends of my ships when I build large but when I built them, I incorporated many design elements I saw in real world warships. Things such as making a casemate armour belt in front of the citadel to protect it. That's where I keep vital components as well as where enough buoyancy is stored to keep the ship afloat even if every other compartment below the waterline were to flood.

  14. Lol back in the day I used to make multiple repair drones. Just small thruster crafts packed with repair tenticals

  15. Wait i built a ship thats 14 500 blocks weighs over 2 that much, 260x35x38 and it cost less than 300k yet that one costs over a million?

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